| Ever have someone just jump the gun on a boss? Enter Katalysta, the Aussie that's forever impatient for the next pull to happen, and is often the one that gets to the boss before a tank. |
| Ever have someone just jump the gun on a boss? Enter Katalysta, the Aussie that's forever impatient for the next pull to happen, and is often the one that gets to the boss before a tank. |
The Ley Line War: A Videogame Mission Statement
The Ley Line War: A videogame (title subject to change)will offer the story of TLLW in an interactive method, available to a wider range of audience than the webcomic. While the webcomic offers a story for those 18+, the videogame will be teen appropriate. Comic mischief, mild animated violence and language in the spirit of NES RPG games.
My goal is to offer a game that's enjoyable and does not have many of the pitfalls, failings and annoyances of other inexpensive/mobile games such as time gating, adds, premium currencies or paid DLC/unlockables. Players will get the whole of the content, and any additional content to the game for one price.
My Promise to You, as an aspiring indie Developer:
My games will not have adds in them. Ever. Regardless of the media outlet used to support them. It may have a watermark for the software I'm using (and that will go away as soon as I can buy a better program!), but it will never have any active adds in any part of the game that are within my control to remove.
I will never, EVER use arbitrary time gating unless it is actually relevant to the story, and I will never have premium currencies to purchase. That's just cunty fucking behavior, I don't like it and abhor the practice.
